318 lines
11 KiB
Protocol Buffer
318 lines
11 KiB
Protocol Buffer
syntax = "proto3";
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import "MsgDef.proto";
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package message;
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option java_package = "xpq.msg";
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option java_outer_classname = "RoomServicePB";
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//房间相关协议1001-1999
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//客户端进入房间服务:1001
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message CS_Room_Enter{
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int32 msgid = 1001;
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string roomName = 1;//房间名称 如"fish" "texasholdem"
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int32 roomType = 2;//房间类型
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int64 buyin = 3;//带入房间内的钱
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int64 uid = 4;//玩家服务器端唯一id
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string token = 5;//玩家token
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int64 userId = 6;//账号id
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int32 roomId = 7;//指定房间id为-1则自动寻找房间
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string password = 8;//指定密码
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}
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//客户端进入房间服务成功,服务器返回当前快照:1002
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message SC_Room_Enter{
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int32 msgid = 1002;
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int32 result = 1;//1 成功 2 失败
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string roomName = 2;//房间名称 如"fish" "texasholdem"
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int32 roomType = 3;//房间类型
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int32 roomId = 4;//房间id
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int32 todayEnterTime = 5;//今日进入的次数
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}
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//客户端离开房间:1003
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message CS_Room_Quit{
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int32 msgid = 1003;
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int64 uid = 1;//玩家服务器端唯一id
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}
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//客户端离开房间成功:1004
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message SC_Room_Quit{
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int32 msgid = 1004;
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int32 result = 1;//1 成功 2 失败 3 超时踢出 4 顶掉 5 竞技场完成 6 竞技场到期
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}
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//房间内的错误提示:1005
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message SC_Code{
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int32 msgid = 1005;
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int32 code = 1;//错误提示码 客户端配置多语言直接进行读取
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}
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//玩家数据同步:1006
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message SC_Player_Info{
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int32 msgid = 1006;
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string data = 1;//返回服务器当前玩家的信息,与http协议中的json相同
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}
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//系统公告:1007
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message SC_Led{
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int32 msgid = 1007;
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string notice = 1;//公告信息json
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}
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//-----------测试协议1090~1099------------
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//客户端测试命令:1090
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message CS_Test{
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int32 msgid = 1090;
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string command = 1;//测试命令
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}
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//客户端测试命令结果返回:1091
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message SC_Test{
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int32 msgid = 1091;
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int32 result = 1;//测试命令执行结果 1:成功 其他:错误
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}
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//-----------捕鱼房间协议1101~1199------------
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//捕鱼房间的快照:1101
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message SC_Room_Snapshot{
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int32 msgid = 1101;
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int32 state = 1;//全局状态 正常:0 冰冻:2
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int32 curFrame = 2;//当前帧id
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int32 curFishFrame = 3;//当前鱼帧id
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repeated Fish_Group fishGroups = 4;//当前房间内鱼群列表
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repeated Fish_Player players = 5;//当前房间内的玩家列表 客户端自行区分自身
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repeated Fish_Damager damagers = 6;//当前房间内的伤害物列表,属于玩家的伤害物由玩家的客户端碰撞触发
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Fish_Boss bossInfo = 7; //boss相关信息
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string bg = 8;//背景图
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}
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//客户端捕鱼单帧事件:1102
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message CS_Frame_Info{
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int32 msgid = 1102;
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repeated Fish_Damager fires = 1;//开火请求
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repeated Fish_Hit hits = 2;//碰撞请求
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int32 itemId = 3;//使用道具id
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int32 fireLevel = 4;//切换炮倍率 为0则不处理
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int32 state = 5;//切换状态 0不处理 1正常 2赐福中 3游戏中 4锁定中(海外2版本)
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string clientEvent = 6;//当前帧触发的事件由客户端定义服务器进行转发
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int32 stateParam = 7;//状态参数
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int32 skillLevel = 8;//使用道具技能等级 0 使用默认 其他 使用指定等级
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}
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//捕鱼房间下发的帧内容:1103
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message SC_Frame_Info{
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int32 msgid = 1103;
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int32 state = 1;//全局状态 正常:0 冰冻:2
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int32 frame = 2;//帧id
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int32 fishFrame = 3;//鱼的帧id
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repeated int64 leavePlayers = 4;//离开的玩家
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repeated Fish_Player newPlayers = 5;//新进入的玩家
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repeated Fish_Group newGroups = 6;//新的鱼群
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repeated Fish_Damager newDamagers = 7;//新的伤害物
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repeated Fish_Player_Frame playerFrames = 8;//玩家帧变化
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repeated int32 removeFishes = 9;//关联死亡的鱼
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Fish_Boss bossInfo = 10; //boss相关信息
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string bg = 11;//背景图
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}
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//客户端请求换炮:1107
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message CS_Arm_Change{
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int32 msgid = 1107;
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int32 armAvatar = 1;//炮id
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}
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//请求换炮结果:1108
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message SC_Arm_Change_Result{
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int32 msgid = 1108;
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int32 result = 1;//结果 0失败 1成功
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int32 armAvatar = 2;//当前炮id
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}
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//渔场内的外部广播:1109
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message SC_Broadcast{
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int32 msgid = 1109;
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int32 pos = 1;//广播者位置
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string content = 2;//广播的内容
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}
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//渔场内互动:1110
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message CS_Communicate{
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int32 msgid = 1110;
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int32 targetId = 1;//目标玩家Id
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int32 targetPos = 2;//目标玩家位置
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int32 type = 3;//互动类型
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}
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//渔场内互动结果广播:1111
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message SC_Communicate_Result{
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int32 msgid = 1111;
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int32 minePos = 1;//自己位置
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int32 targetPos = 2;//目标位置
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int32 type = 3;//互动类型(1、红包-恭;2、红包-喜;3、红包-发;4、红包-财;5、章鱼;6、星星;7、珍珠蚌)
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repeated Communicate_Info infos = 4;//信息
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}
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//-----------捕鱼房间协议对象定义-----------
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//房间内玩家信息
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message Fish_Player{
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int64 uid = 1;//唯一id
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string name = 2;//昵称
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int32 pos = 3;//房间内的位置
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int32 armLevel = 4;//当前炮级别
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int64 gold = 5;//金币数量
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int32 armAvatar = 6;//炮的形象
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repeated Fish_Skill skills = 7;//玩家技能
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int64 diamond = 8;//钻石数量
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int32 quan = 9;//话费券数量
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int64 coupon = 10;//奖券数量
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int32 state = 11;//切换状态 0不处理 1正常 2赐福中 3游戏中 4锁定中(海外2版本)
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int32 gameCard = 12;//当前游戏卡牌 0 无 其他 炮倍率掉落
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int32 stateParam = 13;//状态参数
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int32 level = 14;//玩家等级
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int64 exp = 15;//玩家经验
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int32 arenaBullet = 16;//玩家竞技场子弹
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int32 arenaScore = 17;//玩家竞技场积分
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int32 matchScore = 18;//话费赛积分
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Player_Boss_Info bossInfo = 19;//玩家boss相关信息
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int32 vipLevel = 20;//vip等级
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string extra = 21;//额外信息
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}
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//道具使用
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message Fish_Skill{
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int32 itemId = 1;//物品id
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int32 beginFrame = 2;//开始frame
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int32 endFrame = 3;//结束frame
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int32 cdFrame = 4;//CD结束frame
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int32 skillId = 5;//技能id
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int32 skillLevel = 6;//Vip对应技能等级
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int32 skillResult = 7;//当为召唤技能时召唤的track
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}
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//捕鱼房间内的鱼群
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message Fish_Group{
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int32 uid = 1;//鱼群唯一id
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int32 tempId = 2;//鱼群模板,对应track
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int32 beginFrame = 3;//开始frame 鱼使用FishFrame表现
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int32 endFrame = 4;//结束frame 鱼使用FishFrame表现
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repeated Fish fishes = 5;//鱼列表 顺序同track 一一对应
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int32 sourcePos = 6;//来源位置,不为零即为召唤出来的鱼群
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int32 delayFrame = 7;//鱼统一延迟帧
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}
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//鱼群内的单条鱼
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message Fish{
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int32 uid = 1;//唯一id,服务器分配
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int32 state = 2;//状态 0 存活 1 死亡
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}
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//捕鱼房内的伤害物
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message Fish_Damager{
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int32 uid = 1;//唯一id
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int32 level = 2;//等级
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int32 type = 3;//类型 0 普通子弹(玩家、其他特殊触发) 2 炸弹 3 闪电
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int32 avatar = 4;//形象
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int32 pos = 5;//由几号位置的玩家触发产生
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int32 beginX = 6;//出现的x
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int32 beginY = 7;//出现的y
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int32 beginFrame = 8;//出现的帧id
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int32 dirX = 9;//方向的x
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int32 dirY = 10;//方向的y
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int32 speed = 11;//移动速度
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int32 target = 12;//锁定的鱼 为0则为不锁定
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int32 transformFrame = 13;//独角鲸子弹变身帧
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}
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//客户端单个请求命中
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message Fish_Hit{
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int32 uid = 1;//伤害物id
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int32 x = 2;//碰撞坐标x
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int32 y = 3;//碰撞坐标y
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repeated Fish_Drop hitFishes = 4;//该伤害物命中的鱼id列表1
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string extraInfo = 5;//其他信息,用于广播 如闪电图 炸弹分值等
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int32 dropGold = 6;//掉落的金币
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int32 costGold = 7;//花费的金币
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int32 hitType = 8;//0 普通碰撞-移除子弹 1 碰撞后不移除子弹
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int32 dropTimes = 9;//掉落的倍数
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int32 fireLevel = 10;//炮倍
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}
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//单个玩家此帧的变化通知
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message Fish_Player_Frame{
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int32 pos = 1;//此位置的玩家变化
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int64 money = 2;//此帧结束后的金币数
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repeated Fish_Skill newSkills = 3;//新增的技能
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repeated Fish_Hit successHits = 4;//成功的碰撞列表
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int32 fireLevel = 5;//此帧切换的炮倍率 为0则不处理
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int64 diamond = 6;//此帧结束后的钻石数量
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int32 quan = 7;//话费券数量
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int64 coupon = 8;//此帧结束后的奖券数量
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int32 state = 9;//切换状态 0不处理 1正常 2赐福中 3游戏中 4锁定中(海外2版本)
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string clientEvent = 10;//当前帧触发的事件由客户端定义服务器进行转发
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int32 armAvatar = 11;//当前使用的炮形象
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int32 gameCard = 12;//当前游戏卡牌 0 无 其他 炮倍率掉落
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int32 stateParam = 13;//状态参数
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int32 level = 14;//玩家等级
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int64 exp = 15;//玩家经验
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int32 arenaBullet = 16;//玩家竞技场子弹
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int32 arenaScore = 17;//玩家竞技场积分
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int32 matchScore = 18;//话费赛积分
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Player_Boss_Info bossInfo = 19;//玩家boss相关信息
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int32 vipLevel = 20;//vip等级
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string extra = 21;//额外信息
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}
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message Fish_Drop{
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int32 uid = 1;//鱼id
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int32 dropGold = 2;//掉落的金币
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int32 dropDiamond = 3;//此发子弹掉落的钻石数量
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int32 dropCoupon = 4;//掉落的奖券
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repeated string dropItems = 5;//掉落的物品
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int32 gameCard = 6;//掉落的游戏卡牌 0 无 其他 炮倍率掉落
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int32 matchScore = 7;//掉落话费赛积分
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repeated int32 dropQuan = 8;//掉落券(话费券、兑换券)
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string extra = 9;//额外信息
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int32 showTimes = 10;//翻倍次数
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}
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//捕鱼房间内Boss相关信息
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message Fish_Boss{
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int32 elsaState = 1;//艾尔莎状态0 正常 1 虚弱
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}
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//玩家Boss相关信息
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message Player_Boss_Info{
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int32 hornLevel = 1;//独角鲸子弹炮倍率,为0则不是独角鲸子弹状态
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int32 hornEnergy = 2;//独角鲸当前剩余能量
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int32 hornGain = 3;//独角鲸已经获得的金币
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int32 spiritLevel = 4;//精灵炮倍率
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int32 spiritFrameLeft = 5;//精灵剩余帧数
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int32 spiritPeriod = 6;//精灵阶段
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int32 spiritGoldTotal = 7;//精灵总获得金币
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int32 hornTransformFrame = 8;//独角鲸变身帧
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}
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//捕鱼房间互动相关信息
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message Communicate_Info{
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int64 roleId = 1;//角色id
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int64 pop = 2;//现在人气值
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}
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message Counter{
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int32 id = 1;
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int64 curValue = 2;
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int64 maxValue = 3;
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}
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//角色新手任务:1407
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message SC_Newbee_Task{
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int32 msgid = 1407;
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int32 curTaskId = 1;
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int32 state = 2;
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int32 subState = 3;
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int32 completeTaskNum = 4;
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repeated Counter counters = 5;
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}
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//新手任务领奖:1408
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message CS_Finish_Newbee_Task{
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int32 msgid = 1408;
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int32 status = 1;
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}
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//新手任务领奖:1409
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message SC_Finish_Newbee_Task{
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int32 msgid = 1409;
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int32 code = 1;
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repeated BonusInfo infos = 2;
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}
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message BonusInfo{
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int32 bonusType = 1;
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int32 bonusId = 2;
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int64 bonusCount = 3;
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}
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//独角鲸变身:1418
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message CS_Horn_Transform{
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int32 msgid = 1418;
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int32 frame = 1;//变身帧
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} |