// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: vs frag: fs blendState: targets: - blend: true rasterizerState: cullMode: none properties: texture: { value: white } u_ratio: { value: 0.0 } }% CCProgram vs %{ precision highp float; #include #include in vec3 a_position; in vec4 a_color; #if USE_TINT in vec4 a_color0; #endif out vec4 v_color; #if USE_TEXTURE in vec2 a_uv0; out vec2 v_uv0; #endif #if USE_TINT out vec4 v_dark; #endif void main () { vec4 pos = vec4(a_position, 1); #if CC_USE_MODEL pos = cc_matViewProj * cc_matWorld * pos; #else pos = cc_matViewProj * pos; #endif #if USE_TEXTURE v_uv0 = a_uv0; #endif v_color = a_color; #if USE_TINT v_dark = a_color0; #endif gl_Position = pos; } }% CCProgram fs %{ precision highp float; #include #include in vec4 v_color; #if USE_TINT in vec4 v_dark; #endif uniform ARGS { float u_ratio; }; #if USE_TEXTURE in vec2 v_uv0; uniform sampler2D texture; #endif void main () { vec4 o = vec4(1, 1, 1, 1); #if USE_TEXTURE CCTexture(texture, v_uv0, o); #endif float ratio = u_ratio + 1.0; float mid = 1.0 / ratio; if (o.r <= mid) { o.r = ratio * o.r * v_color.r; } else { o.r = 1.0 - ratio * (1.0 - o.r) * (1.0 - v_color.r); } if (o.g <= mid) { o.g = ratio * o.g * v_color.g; } else { o.g = 1.0 - ratio * (1.0 - o.g) * (1.0 - v_color.g); } if (o.b <= mid) { o.b = ratio * o.b * v_color.b; } else { o.b = 1.0 - ratio * (1.0 - o.b) * (1.0 - v_color.b); } o.a = o.a * v_color.a; ALPHA_TEST(o); gl_FragColor = o; } }%