Files
subgame-packager/dist/package/PackagerAndroid.js
2025-07-11 14:49:28 +08:00

186 lines
11 KiB
JavaScript

"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const fs_1 = __importDefault(require("fs"));
const path_1 = __importDefault(require("path"));
const FileUtils_1 = __importDefault(require("../utils/FileUtils"));
const MD5Utils_1 = __importDefault(require("../utils/MD5Utils"));
const PackageScript_1 = require("./PackageScript");
const START_VERSION = 1000;
const VERSION_SUPPORT = 50;
function readExistPackageRecords(versionCacheDir) {
const versions = [];
const versionFiles = fs_1.default.readdirSync(versionCacheDir);
versionFiles.forEach(versionFile => {
const versionFilePath = path_1.default.join(versionCacheDir, versionFile);
const stat = fs_1.default.statSync(versionFilePath);
if (stat.isDirectory())
return;
const versionString = path_1.default.basename(versionFile, path_1.default.extname(versionFile));
const version = parseInt(versionString);
versions.push(version);
});
return versions.sort((a, b) => a - b).slice(-VERSION_SUPPORT);
}
function readPackageRecord(version, versionCacheDir) {
const infoFilePath = path_1.default.join(versionCacheDir, `${version}.json`);
if (!fs_1.default.existsSync(infoFilePath))
return null;
const subpackageInfoContent = fs_1.default.readFileSync(infoFilePath);
const info = JSON.parse(subpackageInfoContent.toString());
return info;
}
function writePackageRecord(version, record, versionCacheDir) {
const content = JSON.stringify(record);
const infoFilePath = path_1.default.join(versionCacheDir, `${version}.json`);
FileUtils_1.default.mkdir(path_1.default.dirname(infoFilePath));
fs_1.default.writeFileSync(infoFilePath, content);
}
function loadMainConfig(url) {
const configCache = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`, `subgame_config.json`);
if (fs_1.default.existsSync(configCache)) {
const mainConfig = JSON.parse(fs_1.default.readFileSync(configCache).toString());
return mainConfig;
}
return [];
}
function loadPackageConfig(url, key) {
const configCache = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`, `subgame_config_${key}.json`);
if (fs_1.default.existsSync(configCache)) {
const packageConfig = JSON.parse(fs_1.default.readFileSync(configCache).toString());
return packageConfig;
}
return null;
}
function writeMainConfig(url, mainConfigs) {
const configCacheDir = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`);
FileUtils_1.default.mkdir(configCacheDir);
fs_1.default.writeFileSync(path_1.default.join(configCacheDir, `subgame_config.json`), JSON.stringify(mainConfigs));
}
function writePackageConfig(url, key, packageConfig) {
const configCacheDir = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`);
FileUtils_1.default.mkdir(configCacheDir);
fs_1.default.writeFileSync(path_1.default.join(configCacheDir, `subgame_config_${key}.json`), JSON.stringify(packageConfig));
}
function PackageAndroid(projectDir, key, frameworkVersion, mode, url, xxtea, zipCompressJs, isolate = false) {
return __awaiter(this, void 0, void 0, function* () {
console.log(`-----------------------------------------------------Handle package [${key}] start-----------------------------------------------------`);
const outputDir = path_1.default.join(projectDir, 'build', 'subgame', 'android');
console.log(`Make package [${key}] zip dir: ${outputDir}`);
FileUtils_1.default.mkdir(outputDir);
const versionCacheDir = path_1.default.join(projectDir, 'version', key, mode);
console.log(`Make package [${key}] info dir: ${versionCacheDir}`);
FileUtils_1.default.mkdir(versionCacheDir);
const buildDir = path_1.default.join(projectDir, 'build', 'jsb-default');
const bundleDir = path_1.default.join(buildDir, 'assets', key);
(0, PackageScript_1.PackageScript)(key, buildDir, isolate, xxtea, zipCompressJs);
const mainConfigs = loadMainConfig(url);
if (!mainConfigs)
throw new Error(`load main config fail`);
const existVersions = readExistPackageRecords(versionCacheDir);
const haveExistVersion = existVersions && existVersions.length;
const config = loadPackageConfig(url, key) || { version: START_VERSION, packages: [] };
const previousVersion = config.version;
const previousRecord = haveExistVersion ? readPackageRecord(previousVersion, versionCacheDir) : { md5: [] };
console.log(`Package [${key}] previous version: ${previousVersion}`);
const md5 = MD5Utils_1.default.md5Dir(bundleDir, null);
const md5Compare = MD5Utils_1.default.md5Compare(md5, previousRecord.md5);
console.log(`Package [${key}] compare with last: added=${md5Compare.added.length}, deleted:${md5Compare.deleted.length}, same:${md5Compare.same.length}, changed:${md5Compare.changed.length}`);
const packageResult = {
project: projectDir,
key, frameworkVersion, mode, url, xxtea, zipCompressJs, isolate,
packageVersion: previousVersion,
supportVersion: existVersions,
added: md5Compare.added.length,
changed: md5Compare.changed.length,
deleted: md5Compare.deleted.length,
size: -1
};
if (md5Compare.changed.length || md5Compare.added.length) {
console.log(`Package [${key}] changed`);
const zipCacheOutputDir = path_1.default.join(outputDir, 'cache');
console.log(`Make package [${key}] zip cache dir: ${zipCacheOutputDir}`);
FileUtils_1.default.rm(zipCacheOutputDir);
FileUtils_1.default.mkdir(zipCacheOutputDir);
const packages = [];
const newVersion = previousVersion + 1;
for (const versionItem of existVersions) {
console.log(`Pick package [${key}] assets for version ${versionItem} to ${newVersion}`);
const versionInfo = readPackageRecord(versionItem, versionCacheDir);
if (!versionInfo) {
console.warn(`ackage [${key}] skip exits version ${versionItem}, no version info.`);
continue;
}
const versionCompareResult = MD5Utils_1.default.md5Compare(md5, versionInfo.md5);
console.log(`Package [${key}] compare with version ${versionItem}: added=${versionCompareResult.added.length}, deleted:${versionCompareResult.deleted.length} , same:${versionCompareResult.same.length}, changed:${versionCompareResult.changed.length}`);
const files = versionCompareResult.changed.concat(versionCompareResult.added);
const zipCacheDir = path_1.default.join(zipCacheOutputDir, `${versionItem}_${newVersion}`);
FileUtils_1.default.mkdir(zipCacheDir);
files.forEach(value => {
const outPath = path_1.default.join(zipCacheDir, value.path);
FileUtils_1.default.mkdir(path_1.default.dirname(outPath));
fs_1.default.copyFileSync(path_1.default.join(bundleDir, value.path), outPath);
});
const zipOutFile = path_1.default.join(outputDir, `${key}_${versionItem}_${newVersion}.zip`);
const fileCount = FileUtils_1.default.fileCount(zipCacheDir, true);
yield FileUtils_1.default.zipdir(zipCacheDir, zipOutFile);
FileUtils_1.default.rm(zipCacheDir);
const zipStat = fs_1.default.statSync(zipOutFile);
const zipMD5 = MD5Utils_1.default.md5Dir(zipOutFile)[0].md5;
packages.push({ version: versionItem, size: zipStat.size, files: fileCount, md5: zipMD5 });
}
FileUtils_1.default.rm(zipCacheOutputDir);
const zipOutFile = path_1.default.join(outputDir, `${key}_${newVersion}.zip`);
const fileCount = FileUtils_1.default.fileCount(bundleDir, true);
yield FileUtils_1.default.zipdir(bundleDir, zipOutFile);
const zipStat = fs_1.default.statSync(zipOutFile);
const zipMD5 = MD5Utils_1.default.md5Dir(zipOutFile)[0].md5;
packages.push({ version: 0, size: zipStat.size, files: fileCount, md5: zipMD5 });
writePackageRecord(newVersion, { md5 }, versionCacheDir);
const mainConfig = mainConfigs.find(value => value.key === key);
if (mainConfig) {
mainConfig.version = newVersion;
mainConfig.supports = existVersions;
}
else {
mainConfigs.push({ key, version: newVersion, supports: existVersions });
}
writeMainConfig(url, mainConfigs);
config.version = newVersion;
config.packages = packages;
writePackageConfig(url, key, config);
packageResult.packageVersion = newVersion;
packageResult.size = zipStat.size;
console.log(`Package [${key}] build finished`);
}
else if (md5Compare.deleted.length) {
console.log(`Package [${key}] no changes (but delete)`);
}
else {
console.log(`Package [${key}] no changes`);
}
console.log(`save package [${key}] config`);
const configFileName = `subgame_config_${key}_${frameworkVersion}.json`;
const configFilePath = path_1.default.join(outputDir, configFileName);
fs_1.default.writeFileSync(configFilePath, JSON.stringify(config));
console.log(`save main config`);
fs_1.default.writeFileSync(path_1.default.join(outputDir, `subgame_config_${frameworkVersion}.json`), JSON.stringify(mainConfigs));
FileUtils_1.default.rm(bundleDir);
console.log(`Package [${key}] build result: \n ${JSON.stringify(packageResult)}`);
console.log(`-----------------------------------------------------Handle package [${key}] end-------------------------------------------------------\n\n`);
return packageResult;
});
}
exports.default = PackageAndroid;