提交subgame插件
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185
dist/package/PackagerAndroid.js
vendored
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185
dist/package/PackagerAndroid.js
vendored
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const fs_1 = __importDefault(require("fs"));
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const path_1 = __importDefault(require("path"));
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const FileUtils_1 = __importDefault(require("../utils/FileUtils"));
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const MD5Utils_1 = __importDefault(require("../utils/MD5Utils"));
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const PackageScript_1 = require("./PackageScript");
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const START_VERSION = 1000;
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const VERSION_SUPPORT = 50;
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function readExistPackageRecords(versionCacheDir) {
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const versions = [];
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const versionFiles = fs_1.default.readdirSync(versionCacheDir);
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versionFiles.forEach(versionFile => {
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const versionFilePath = path_1.default.join(versionCacheDir, versionFile);
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const stat = fs_1.default.statSync(versionFilePath);
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if (stat.isDirectory())
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return;
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const versionString = path_1.default.basename(versionFile, path_1.default.extname(versionFile));
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const version = parseInt(versionString);
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versions.push(version);
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});
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return versions.sort((a, b) => a - b).slice(-VERSION_SUPPORT);
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}
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function readPackageRecord(version, versionCacheDir) {
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const infoFilePath = path_1.default.join(versionCacheDir, `${version}.json`);
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if (!fs_1.default.existsSync(infoFilePath))
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return null;
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const subpackageInfoContent = fs_1.default.readFileSync(infoFilePath);
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const info = JSON.parse(subpackageInfoContent.toString());
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return info;
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}
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function writePackageRecord(version, record, versionCacheDir) {
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const content = JSON.stringify(record);
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const infoFilePath = path_1.default.join(versionCacheDir, `${version}.json`);
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FileUtils_1.default.mkdir(path_1.default.dirname(infoFilePath));
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fs_1.default.writeFileSync(infoFilePath, content);
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}
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function loadMainConfig(url) {
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const configCache = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`, `subgame_config.json`);
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if (fs_1.default.existsSync(configCache)) {
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const mainConfig = JSON.parse(fs_1.default.readFileSync(configCache).toString());
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return mainConfig;
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}
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return [];
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}
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function loadPackageConfig(url, key) {
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const configCache = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`, `subgame_config_${key}.json`);
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if (fs_1.default.existsSync(configCache)) {
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const packageConfig = JSON.parse(fs_1.default.readFileSync(configCache).toString());
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return packageConfig;
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}
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return null;
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}
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function writeMainConfig(url, mainConfigs) {
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const configCacheDir = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`);
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FileUtils_1.default.mkdir(configCacheDir);
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fs_1.default.writeFileSync(path_1.default.join(configCacheDir, `subgame_config.json`), JSON.stringify(mainConfigs));
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}
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function writePackageConfig(url, key, packageConfig) {
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const configCacheDir = path_1.default.join(process.env.HOME || process.env.USERPROFILE, '.sgp', 'config', `${MD5Utils_1.default.md5(url)}`);
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FileUtils_1.default.mkdir(configCacheDir);
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fs_1.default.writeFileSync(path_1.default.join(configCacheDir, `subgame_config_${key}.json`), JSON.stringify(packageConfig));
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}
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function PackageAndroid(projectDir, key, frameworkVersion, mode, url, xxtea, zipCompressJs, isolate = false) {
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return __awaiter(this, void 0, void 0, function* () {
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console.log(`-----------------------------------------------------Handle package [${key}] start-----------------------------------------------------`);
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const outputDir = path_1.default.join(projectDir, 'build', 'subgame', 'android');
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console.log(`Make package [${key}] zip dir: ${outputDir}`);
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FileUtils_1.default.mkdir(outputDir);
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const versionCacheDir = path_1.default.join(projectDir, 'version', key, mode);
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console.log(`Make package [${key}] info dir: ${versionCacheDir}`);
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FileUtils_1.default.mkdir(versionCacheDir);
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const buildDir = path_1.default.join(projectDir, 'build', 'jsb-default');
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const bundleDir = path_1.default.join(buildDir, 'assets', key);
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(0, PackageScript_1.PackageScript)(key, buildDir, isolate, xxtea, zipCompressJs);
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const mainConfigs = loadMainConfig(url);
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if (!mainConfigs)
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throw new Error(`load main config fail`);
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const existVersions = readExistPackageRecords(versionCacheDir);
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const haveExistVersion = existVersions && existVersions.length;
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const config = loadPackageConfig(url, key) || { version: START_VERSION, packages: [] };
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const previousVersion = config.version;
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const previousRecord = haveExistVersion ? readPackageRecord(previousVersion, versionCacheDir) : { md5: [] };
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console.log(`Package [${key}] previous version: ${previousVersion}`);
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const md5 = MD5Utils_1.default.md5Dir(bundleDir, null);
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const md5Compare = MD5Utils_1.default.md5Compare(md5, previousRecord.md5);
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console.log(`Package [${key}] compare with last: added=${md5Compare.added.length}, deleted:${md5Compare.deleted.length}, same:${md5Compare.same.length}, changed:${md5Compare.changed.length}`);
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const packageResult = {
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project: projectDir,
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key, frameworkVersion, mode, url, xxtea, zipCompressJs, isolate,
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packageVersion: previousVersion,
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supportVersion: existVersions,
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added: md5Compare.added.length,
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changed: md5Compare.changed.length,
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deleted: md5Compare.deleted.length,
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size: -1
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};
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if (md5Compare.changed.length || md5Compare.added.length) {
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console.log(`Package [${key}] changed`);
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const zipCacheOutputDir = path_1.default.join(outputDir, 'cache');
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console.log(`Make package [${key}] zip cache dir: ${zipCacheOutputDir}`);
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FileUtils_1.default.rm(zipCacheOutputDir);
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FileUtils_1.default.mkdir(zipCacheOutputDir);
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const packages = [];
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const newVersion = previousVersion + 1;
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for (const versionItem of existVersions) {
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console.log(`Pick package [${key}] assets for version ${versionItem} to ${newVersion}`);
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const versionInfo = readPackageRecord(versionItem, versionCacheDir);
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if (!versionInfo) {
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console.warn(`ackage [${key}] skip exits version ${versionItem}, no version info.`);
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continue;
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}
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const versionCompareResult = MD5Utils_1.default.md5Compare(md5, versionInfo.md5);
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console.log(`Package [${key}] compare with version ${versionItem}: added=${versionCompareResult.added.length}, deleted:${versionCompareResult.deleted.length} , same:${versionCompareResult.same.length}, changed:${versionCompareResult.changed.length}`);
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const files = versionCompareResult.changed.concat(versionCompareResult.added);
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const zipCacheDir = path_1.default.join(zipCacheOutputDir, `${versionItem}_${newVersion}`);
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FileUtils_1.default.mkdir(zipCacheDir);
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files.forEach(value => {
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const outPath = path_1.default.join(zipCacheDir, value.path);
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FileUtils_1.default.mkdir(path_1.default.dirname(outPath));
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fs_1.default.copyFileSync(path_1.default.join(bundleDir, value.path), outPath);
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});
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const zipOutFile = path_1.default.join(outputDir, `${key}_${versionItem}_${newVersion}.zip`);
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const fileCount = FileUtils_1.default.fileCount(zipCacheDir, true);
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yield FileUtils_1.default.zipdir(zipCacheDir, zipOutFile);
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FileUtils_1.default.rm(zipCacheDir);
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const zipStat = fs_1.default.statSync(zipOutFile);
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const zipMD5 = MD5Utils_1.default.md5Dir(zipOutFile)[0].md5;
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packages.push({ version: versionItem, size: zipStat.size, files: fileCount, md5: zipMD5 });
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}
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FileUtils_1.default.rm(zipCacheOutputDir);
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const zipOutFile = path_1.default.join(outputDir, `${key}_${newVersion}.zip`);
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const fileCount = FileUtils_1.default.fileCount(bundleDir, true);
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yield FileUtils_1.default.zipdir(bundleDir, zipOutFile);
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const zipStat = fs_1.default.statSync(zipOutFile);
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const zipMD5 = MD5Utils_1.default.md5Dir(zipOutFile)[0].md5;
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packages.push({ version: 0, size: zipStat.size, files: fileCount, md5: zipMD5 });
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writePackageRecord(newVersion, { md5 }, versionCacheDir);
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const mainConfig = mainConfigs.find(value => value.key === key);
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if (mainConfig) {
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mainConfig.version = newVersion;
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mainConfig.supports = existVersions;
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}
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else {
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mainConfigs.push({ key, version: newVersion, supports: existVersions });
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}
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writeMainConfig(url, mainConfigs);
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config.version = newVersion;
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config.packages = packages;
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writePackageConfig(url, key, config);
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packageResult.packageVersion = newVersion;
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packageResult.size = zipStat.size;
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console.log(`Package [${key}] build finished`);
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}
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else if (md5Compare.deleted.length) {
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console.log(`Package [${key}] no changes (but delete)`);
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}
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else {
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console.log(`Package [${key}] no changes`);
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}
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console.log(`save package [${key}] config`);
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const configFileName = `subgame_config_${key}_${frameworkVersion}.json`;
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const configFilePath = path_1.default.join(outputDir, configFileName);
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fs_1.default.writeFileSync(configFilePath, JSON.stringify(config));
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console.log(`save main config`);
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fs_1.default.writeFileSync(path_1.default.join(outputDir, `subgame_config_${frameworkVersion}.json`), JSON.stringify(mainConfigs));
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FileUtils_1.default.rm(bundleDir);
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console.log(`Package [${key}] build result: \n ${JSON.stringify(packageResult)}`);
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console.log(`-----------------------------------------------------Handle package [${key}] end-------------------------------------------------------\n\n`);
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return packageResult;
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});
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}
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exports.default = PackageAndroid;
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